EnabledDomains 418 and 419 have been added. Enabled the non mergered domains since Kabam is holding off till next year.
DisabledDomains 340,343,359,375 are disabled for merging.
EnabledDomains 416 and 417 have been added. I think there is a newbie protection when the domains are merged so it will be some time before everyone is out of the mist and added.
DisabledDomains 400,401,364,399 are disabled. I made a mistake when i first coded the site. I never considered giving access to domains that are nolonger alive. The only way to turn off the map scanner and manual update buttons is to disable the domains on the site completely.
Bug FixI believe i tracked down the player activity bug. I will probably have to clear out the first run but I will have the correct numbers before the first merger happens.
NotificationI will be stopping updates of domains that are being merged 3 days before Kabam does inorder to protect users of my mod from running into problems with their last login dates.
CommentJust in case you missed it, Kabam will be doing more mergers. I was just complaing about new domains vs mergers and then I find out about it. I don't have any connections inside Kabam so I had no idea it was comming. If you want details check out the forum post.
CommentI was thinking about something relating to the new pvp domain. A long time ago i played another browser game simular to koc called travian. There, like the new pvp domain you always defend. We had 2 ways to protect our troops from larger guys. We sent them on 8 hour long marches or we sent them over to whoever was our strongest ally and defended their city. The long march strategy will not work here but reinforcing whoever is the biggest or hiding troops in your wilds might work. I think the pvp domain is going to turn into a shell game where the bigger player is going to be flipping wilds trying to find your troops. The "No attaking wilds" rule we mostly abide to, could be in danger.
NewI added domain 414 last night and 415 this morning. They will both need 24 hours to input the initial data. 415 will be mostly blank untill people start comming out of the mist in a week or 2.
FixesI have a work around for the duplicate name change entires. Since i can't figure out how they are getting in there i am removing them as the site tries to displays them. I also fixed the missing domain 300 that appears at the bottom of the index page. When i was coding it i did some bad math to calculate how many rows to display.
I got cleared outNormally i don't post about my own in game activity but 3 hours ago I had someone take 100B+ resource from me in less then 5 minutes. If i had not been on my dev computer that happened to have powerbot set up to text me on my phone on incomming attacks, i would probably be complaining about troop loss rather then a food shortage. I was so impressed, so much in awe that i didn't get angry but instead i messaged the player. Here is what was said:
I first sent em an in game email titled "scary!": Oct 17, 11:42 AM
Wow, how the fuck did you just take all my food in one hit. sheet! LOL
Lord Kill_U_All whispers to you: 11:43
wouldnt had happened had you defended
I think i whispered that if i defended i would have lost my troops but i guess it didn't go through or didn't save on game refresh so there is a lost post here.
Lord Kill_U_All whispers to you: 11:46
dont talk to me ...you and your alliance is my biotch ...now kiss my ring !
Lord kocmon whispers to Kill_U_All: 14:47
i would agree lol i am your bitch
Lord Kill_U_All whispers to you: 11:47
so get on your knees and kiss my ring !
Lord kocmon whispers to Kill_U_All: 14:48
seriously that was really cool, i just wish i wasn;t the person getting hit by that
CommentI am happy that the ascension level of Britons has been increased to 6 but this other info that Kabam posted mentioned a pvp domain type. We already have pvp. Having multiple types of domains with different rules is lazyness in my opinion. If something is wrong with the game, change it. I don't see the logic in dividing up your devs time. To me... creating new server/domain types is creating new games. Kabam will end up leaving the old players behind or removing incentive to stick with the old domains thereby giving you incentive to move and having to spend more money to be good like you were before. Good for Kabam, bad for us. This mentality is why Kabam kept adding more domains. They knew that the new domains spur more spending by players and cycle out the old ones. Again good for them but bad for us long time players. This is a bad business model. The server mergers fixed the problem of inactive players. The small changes like letting us make limited amounts of flame archers and giving us a gem or 2 here and there was a good change in direction but now it's looking like they are going back to their old ways.
Bugs etc.I did some fixes to stuff behind the scenes. Apparently a few invalid domains were pulling up pages. I am aware of domain 414 missing from the site and will be adding it soon. I said i would fix the duplicate name changes, thought i did but somehow they are still appearing so i will give it another try soon. I promiss i will fix the active player script too, i have been putting it off so i could spend my time playing eve online. I have an unfinished eve project but i think i am going to drop it so i can concentrate on kocmon.com and a kingdoms of cameot like alternative I have been working on for a few months.
FixFixed broken http://kocmon.com/tools/list-player-domains
FixesI think i fixed the issue with the manual update buttons. I will be watching the error log for problems. I give my official thanks to Lynne Doyle for making me aware of the alliance pages giving out old info. This led me to find other bugs in the code i use to cache content.
Fix kindaThe updater is fixed and i reset all the scans back to start. Manual update buttons are still broken.
UpdateThe site is running on the new server right now. I am still working on the updater.
CommentI have no idea why the site has been connecting again. Pages are still getting broken with disconnects but now it looks like only when the server is resolving urls. I don't know how long this is going to last so i am still setting up the second server. It's running but i need to wait for the url find it's way around the world before i can finish the tests and make it go live.
Working on itI have been able to get a hold of customer support. The site's connection issues are being looked at.
Connection IssuesThis is hell. My hosting provider still has not responded to my support requests but some connections are making it through again. I just checked the updater and it's working 1/2 the time rather then not at all. Please don't click any of the update buttons for a few days. If a page does not pull up within 15 seconds just keep clicking refresh.
CommentI am having issues with international characters. The problem is causing there to be a lot of extra entries in a player's name change history. A bad fix earlier today made the problem worse. I will keep working on it and hopefully it will be fixed by mid next week.